Posts Tagged ‘TogetherAlone’

Porting from HTML5 to Haxe: the Whys and the Hows

Written by jan. Posted in Development

What follows is technical mumbo-jumbo for licensed geeks. Meanwhile, the rest of you could play our beta! :-)

Technically, our game Together Alone has a bit of a weird history. “Normal” casual/web games usually start out as Flash. Then, if the game is succesful and the creator wants to target multiple platforms, she may port it to Haxe/NME. The language Haxe is very similar to ActionScript and NME reimplements the Flash API, so porting is relatively easy. Together, Haxe and NME allow you to target not only Flash but also HTML5, Windows, Mac, iOS or Android.

Play the beta version!

Written by admin. Posted in Development

Together Alone: Love in Limbo is now in open beta! That means you get to see everything we’ve been working on for the past half year, and try out some of the new features (although most of the new puzzle elements aren’t in the beta yet – gotta keep some surprises :-).

Play now!


  • The game currently loads a little slow, so please be patient. We’re working on improving this.
  • This beta version is Flash-only; sorry if you can’t play it on your device. We do plan on getting a playable HTML5 version again soon, and are considering what platforms to target natively.
  • The beta records some information about how you play. This really helps us finetune the game, so thanks for participating! Of course, no personal information is recorded.
  • We’d love to hear what you think of the game! You can comment on this post, contact us on Twitter of Facebook, or e-mail us. We’ll think of a nice way to say thank you to everyone who helped us out!

A happy little tree

Written by gijs. Posted in Artwork

It’s been a bit since my last post. At least I’ve been doing more than my number of posts would indicate, as Jan also mentioned in his previous post.

The main animations (the walk cycles) are done and included in the game. I’m now finishing up some additional frames for when the characters exit a level or when they are standing still. I’ve also been working on tweaking the title screen and the in game buttons. And of course: a tree! Why a tree you ask? Well, it all has to do with the new and improved story. With the upcoming Beta release (it’s almost there!) it will become clear.