Posts Tagged ‘TogetherAlone’

Measuring Fun

Written by jan. Posted in Development

Dropoff rates are fairly stable until about 3/4 through the demo.

Dropoff rates are fairly stable until about 3/4 through the demo.


When you make a game, you want people to enjoy it. But how do you know if they do? Most of your friends will tell you it’s great, even if they got stuck on level 2 and decided to go do something more fun, like cleaning the oven.

Another problem is that of numbers. If you don’t have hundreds of friends, and the ones you do have are busy sanitizing their kitchen appliances, you’re not going to get enough data to base decisions on. In other words, you need a lot of people who are actually playing your game, and some way of figuring out what parts they’re enjoying, and what parts they’d rather do without.

Together Alone Beta 2

Written by jan. Posted in Development

Hi everyone! It’s been a while since the first beta version, but we certainly didn’t sit still. The second beta is out now.

Play the game now!

The new version contains improvements in all areas:

  • Loads much faster.
  • New facial expressions, title screen and level backgrounds.
  • A puzzle editor. Click ‘Share this level’ and paste the link on Twitter, Facebook or in the comments below.
  • Glorious, hand-crafted sound effects.
  • Completely rewritten story, plus the option of turning it off too.
  • All achievements have been implemented, and the “star meter” has been added to the achievements screen (will unlock bonus levels in the final version
  • Improved animations and visual effects
  • Levels were improved based on the metrics from beta 1. Thanks for the feedback everyone!
  • Many little bug fixes, optimizations and tweaks.

We’re finally getting really close to finishing this thing. Please try it out, and we’d love to hear your comments. Oh, and send us your home-made levels, we love a challenge! :-)


Written by gijs. Posted in Sound

We both have a pretty clear area of expertise: Jan is the programming/writer genius and I pretend to be an art guru. And in the middle we meet with ideas on features, usabillity and playabillity. However, we lack any serious knowledge when it comes to sound and music. well, I do love music and listen to a lot of music (right now Wish you were here by Vandenplas), but I have no clue how to create music or sounds for that matter.

Luckily for us there is a ton of open source music and sounds to be found online on sites like Unfortuately for us with sounds is almost never exactly what you are looking for. So last week I’ve sort of added the sound design of our game to my list of to do things. Actually quite fun to work on and the first attempts have at least resulted in improved sounds.

With that said, in this this project the sound is sort of an after thought in the whole process. Something we want to improve with a new game. The positive thing is that it means we are definitely in the final stretch of finishing Together Alone! Stay tuned for more information!