Posts Tagged ‘nme’

Together Alone Beta 2

Written by jan. Posted in Development

Hi everyone! It’s been a while since the first beta version, but we certainly didn’t sit still. The second beta is out now.

Play the game now!

The new version contains improvements in all areas:

  • Loads much faster.
  • New facial expressions, title screen and level backgrounds.
  • A puzzle editor. Click ‘Share this level’ and paste the link on Twitter, Facebook or in the comments below.
  • Glorious, hand-crafted sound effects.
  • Completely rewritten story, plus the option of turning it off too.
  • All achievements have been implemented, and the “star meter” has been added to the achievements screen (will unlock bonus levels in the final version
  • Improved animations and visual effects
  • Levels were improved based on the metrics from beta 1. Thanks for the feedback everyone!
  • Many little bug fixes, optimizations and tweaks.

We’re finally getting really close to finishing this thing. Please try it out, and we’d love to hear your comments. Oh, and send us your home-made levels, we love a challenge! :-)

Porting from HTML5 to Haxe: the Whys and the Hows

Written by jan. Posted in Development

What follows is technical mumbo-jumbo for licensed geeks. Meanwhile, the rest of you could play our beta! :-)

Technically, our game Together Alone has a bit of a weird history. “Normal” casual/web games usually start out as Flash. Then, if the game is succesful and the creator wants to target multiple platforms, she may port it to Haxe/NME. The language Haxe is very similar to ActionScript and NME reimplements the Flash API, so porting is relatively easy. Together, Haxe and NME allow you to target not only Flash but also HTML5, Windows, Mac, iOS or Android.