Posts Tagged ‘loveinlimbo’

Measuring Fun

Written by jan. Posted in Development

Dropoff rates are fairly stable until about 3/4 through the demo.

Dropoff rates are fairly stable until about 3/4 through the demo.

 

When you make a game, you want people to enjoy it. But how do you know if they do? Most of your friends will tell you it’s great, even if they got stuck on level 2 and decided to go do something more fun, like cleaning the oven.

Another problem is that of numbers. If you don’t have hundreds of friends, and the ones you do have are busy sanitizing their kitchen appliances, you’re not going to get enough data to base decisions on. In other words, you need a lot of people who are actually playing your game, and some way of figuring out what parts they’re enjoying, and what parts they’d rather do without.

Together Alone Beta 2

Written by jan. Posted in Development

Hi everyone! It’s been a while since the first beta version, but we certainly didn’t sit still. The second beta is out now.

Play the game now!

The new version contains improvements in all areas:

  • Loads much faster.
  • New facial expressions, title screen and level backgrounds.
  • A puzzle editor. Click ‘Share this level’ and paste the link on Twitter, Facebook or in the comments below.
  • Glorious, hand-crafted sound effects.
  • Completely rewritten story, plus the option of turning it off too.
  • All achievements have been implemented, and the “star meter” has been added to the achievements screen (will unlock bonus levels in the final version
  • Improved animations and visual effects
  • Levels were improved based on the metrics from beta 1. Thanks for the feedback everyone!
  • Many little bug fixes, optimizations and tweaks.

We’re finally getting really close to finishing this thing. Please try it out, and we’d love to hear your comments. Oh, and send us your home-made levels, we love a challenge! :-)

Play the beta version!

Written by admin. Posted in Development

Together Alone: Love in Limbo is now in open beta! That means you get to see everything we’ve been working on for the past half year, and try out some of the new features (although most of the new puzzle elements aren’t in the beta yet – gotta keep some surprises :-).

Play now!

Notes:

  • The game currently loads a little slow, so please be patient. We’re working on improving this.
  • This beta version is Flash-only; sorry if you can’t play it on your device. We do plan on getting a playable HTML5 version again soon, and are considering what platforms to target natively.
  • The beta records some information about how you play. This really helps us finetune the game, so thanks for participating! Of course, no personal information is recorded.
  • We’d love to hear what you think of the game! You can comment on this post, contact us on Twitter of Facebook, or e-mail us. We’ll think of a nice way to say thank you to everyone who helped us out!