Posts Tagged ‘artwork’

Together Alone Beta 2

Written by jan. Posted in Development

Hi everyone! It’s been a while since the first beta version, but we certainly didn’t sit still. The second beta is out now.

Play the game now!

The new version contains improvements in all areas:

  • Loads much faster.
  • New facial expressions, title screen and level backgrounds.
  • A puzzle editor. Click ‘Share this level’ and paste the link on Twitter, Facebook or in the comments below.
  • Glorious, hand-crafted sound effects.
  • Completely rewritten story, plus the option of turning it off too.
  • All achievements have been implemented, and the “star meter” has been added to the achievements screen (will unlock bonus levels in the final version
  • Improved animations and visual effects
  • Levels were improved based on the metrics from beta 1. Thanks for the feedback everyone!
  • Many little bug fixes, optimizations and tweaks.

We’re finally getting really close to finishing this thing. Please try it out, and we’d love to hear your comments. Oh, and send us your home-made levels, we love a challenge! :-)

Tweaking

Written by gijs. Posted in Artwork

We have now been working some 9 months on Together Alone. And although our todo list is still quite extensive, at least we now have a todo list! So the end is in sight. But as so often happens when a project gets near the end, I start “fixing” things. Which isn’t a bad thing necessarily, but also not always that productive when you are trying to finish a project.

A happy little tree

Written by gijs. Posted in Artwork

It’s been a bit since my last post. At least I’ve been doing more than my number of posts would indicate, as Jan also mentioned in his previous post.

The main animations (the walk cycles) are done and included in the game. I’m now finishing up some additional frames for when the characters exit a level or when they are standing still. I’ve also been working on tweaking the title screen and the in game buttons. And of course: a tree! Why a tree you ask? Well, it all has to do with the new and improved story. With the upcoming Beta release (it’s almost there!) it will become clear.