Together Alone - Love in Limbo

Peter the Tiny

Written by jan. Posted in Development

Whoa, what’s this mysterious new screenshot? Is that a tiny version of Peter? Is he battling it out with his regular-sized self? Will the winner decide the fate of the universe? And what are those misty-cloudy type things? What’s going on here?

Progress, that’s what. We’re starting to settle on an expanded collection of game elements and we’re fleshing out the new level set.

I think it’s especially important how each element is introduced. I think you should take the time to train the player in each element’s use. Of course, you don’t want to go too slow, or you’ll annoy the veteran puzzle gamers. It’s a balancing act. In addition to that, we’re also trying to finalize the story. A bit tricky as the levels and the story tend to influence each other. It’s kind of like rubbing your belly while tapping your head, except I can actually do that without going crazy.

Oh, and Tiny Peter is just a placeholder. Sorry to disappoint. But if you really love the little guy, we’ll consider keeping him in…

Together Alone updated!

Written by jan. Posted in Development

Hey, just a little post to keep you in the loop. We’ve just updated the web version of Together Alone to the latest and greatest. Check it out!

Unfortunately, we were not among the winners in the Pokki contest. We don’t know who did win, that will be revealed at GDC on the 6th.

So, what are we up to at the moment? Gijs is busy creating new artwork and I’m trying out new gameplay stuff. Several new ideas have already come and gone; only the best will stay in.

To give you an idea of this process, let’s look at one of the new elements that didn’t make the cut. I thought a “timer tile” might be interesting. This would be a tile with a little clock on it that would disappear after, say, 10 moves. It would mean that you would have to “rush” towards this tile if you needed to step on it to solve the puzzle. Seemed interesting, but when I actually tested it out, it didn’t really work very well. It’s relatively complicated, the characters sometimes obscure the little clock, and it’s actually pretty obvious where you have to go if there’s a countdown going, so it doesn’t really create any new challenges.

We’ve also found a few elements that do seem to create interesting new situations, so no worries there! :-)

San Francisco here we come?

Written by gijs. Posted in Pokki

Alright, so the Pokki 1UP Game Developer Contest deadline has passed. We entered  with our fully tweaked version of Together Alone and now all we can do is wait. On the 28th the first, second and third prize entries will get notified, with the actual official announcement at the Game Developers Conference 2012 in San Francisco. All the entries can be viewed at:

In the meantime, we are hard at work on a sequel/bigger version of Together Alone. We’ll keep you posted!