Casual Connect & Going Dutch

Written by jan. Posted in Development

In case you missed it (we posted it on Twitter and Facebook, but not yet here): Together Alone was one of ten games shown in the Innovation Showcase at the Casual Connect Asia conference in Singapore. Check out the photos and see if you can spot the attendees playing our game!

Also, check out the picture on the right! No, it’s not just the same title screen you know and love, it’s actually the first test for a fancy thing called I18N (or “internationalisation” in full). That (mostly) means translating the game to additional languages besides English. And since we’re Dutch, that’s the language we’re testing with.

When will the translated version be available in the wild, I hear you ask. Well, that depends. A couple of sites have expressed interest in translating the game into their own language. We love that idea and are working with them to make that happen. We don’t have anything to announce just yet on that front, but be sure to check back. Oh, and if you want to help out with a translation into your own language, let us know! It’s not that much text to translate, and we’ll put you in the credits, of course!

Achieving & Unlocking

Written by jan. Posted in Development

Working on our version of ‘achievements’ for Together Alone. In addition to that, we have relaxed the requirements for completing a level, so you can now score one, two or three stars. You will collect these stars to unlock the next chapter and some other goodies. On the one hand this will make the game more inclusive (you won’t get stuck on a level so easily anymore), on the other hand, it gives it a bit more replay value.

Other stuff in the pipe is a new level select screen and between-chapter animations. But we’re getting pretty close to feature-completeness. After that, we will probably try porting the game to Haxe/NME to be able to serve more different platforms. Then some additional graphical polish and it should be ready for release. We’ll probably fit in a beta testing phase somewhere, so if you’re interested in helping out on that front, let us know!

Still cracking on!

Written by jan. Posted in Development

We keep hammering away at the game, and it actually seems to be getting closer and closer to “done”. Of course, it’s the second 90% that’s always the hardest, as I’m sure many of you will recognize.

All that hard work will actually result in a much improved game, though, that much is certain. Gijs has drawn a wide selection of faces showing various emotions, which adds a lot of character to the story cards. He’s also improving the animations, which is a lot of work, but will undoubtedly look great. Meanwhile, I’ve been keeping myself busy implementing an undo system, which is great if you have almost worked out a solution and then take a crucial misstep. Another thing I’m working on is an in-game puzzle editor, so anyone who’s interested can create their own levels. Great if you like that sort of thing, and of course great for everyone else as there will be more levels to play.

The story is something I keep tweaking and rewriting. I have a pretty clear idea of what I want to accomplish with it, but the trick is finding the right voice, and telling the story three lines of dialogue at a time. Hopefully people will like the end result, and will be extra motivated to finish the game to find out how the story ends.