Archive for July, 2012

A happy little tree

Written by gijs. Posted in Artwork

It’s been a bit since my last post. At least I’ve been doing more than my number of posts would indicate, as Jan also mentioned in his previous post.

The main animations (the walk cycles) are done and included in the game. I’m now finishing up some additional frames for when the characters exit a level or when they are standing still. I’ve also been working on tweaking the title screen and the in game buttons. And of course: a tree! Why a tree you ask? Well, it all has to do with the new and improved story. With the upcoming Beta release (it’s almost there!) it will become clear.

Hard to port!

Written by jan. Posted in Development

It’s been quiet around here… too quiet. I have a bad feeling about this…

Wait, don’t! We’ve just been really busy working on the game. Just to give you a quick update: Gijs has finished the improved animations, spiced up the buttons and drawn some lovely portraits for Marley, our new canine cast member.

Meanwhile, I’m porting the game code from Javascript to Haxe. This will allow us to build several versions of the game: Javascript or Flash for running in the browser, and native code for downloadable and (hopefully) mobile versions. The title of this post notwithstanding, porting to Haxe has actually been a very positive experience. Combined with NME (which reimplements the Flash API) it’s a great way to build multiplatform games.

When the port is done, you will be able to see the fruits of our labours as we enter the beta phase. Watch this space!