We keep hammering away at the game, and it actually seems to be getting closer and closer to “done”. Of course, it’s the second 90% that’s always the hardest, as I’m sure many of you will recognize.
All that hard work will actually result in a much improved game, though, that much is certain. Gijs has drawn a wide selection of faces showing various emotions, which adds a lot of character to the story cards. He’s also improving the animations, which is a lot of work, but will undoubtedly look great. Meanwhile, I’ve been keeping myself busy implementing an undo system, which is great if you have almost worked out a solution and then take a crucial misstep. Another thing I’m working on is an in-game puzzle editor, so anyone who’s interested can create their own levels. Great if you like that sort of thing, and of course great for everyone else as there will be more levels to play.
The story is something I keep tweaking and rewriting. I have a pretty clear idea of what I want to accomplish with it, but the trick is finding the right voice, and telling the story three lines of dialogue at a time. Hopefully people will like the end result, and will be extra motivated to finish the game to find out how the story ends.