Archive for May, 2012


Written by gijs. Posted in Artwork

Isabelle animation
As you may have noticed: the site looks slightly different. Updating the template to something a bit more groovy fell a bit behind with all the work on the game itself (not to mention Diablo III), But finally it’s here.

As far as the game goes, I’ve spend a lot of time on getting better animations as Jan already mentioned. To give an idea, in the original game we used 8 images per character. I’ve upped that to 28 right now. Still working on Ben, but Marley and Isabelle are done (a small .gif impression to the right). It smooths things out greatly, so I think it’s well worth the effort.

Achieving & Unlocking

Written by jan. Posted in Development

Working on our version of ‘achievements’ for Together Alone. In addition to that, we have relaxed the requirements for completing a level, so you can now score one, two or three stars. You will collect these stars to unlock the next chapter and some other goodies. On the one hand this will make the game more inclusive (you won’t get stuck on a level so easily anymore), on the other hand, it gives it a bit more replay value.

Other stuff in the pipe is a new level select screen and between-chapter animations. But we’re getting pretty close to feature-completeness. After that, we will probably try porting the game to Haxe/NME to be able to serve more different platforms. Then some additional graphical polish and it should be ready for release. We’ll probably fit in a beta testing phase somewhere, so if you’re interested in helping out on that front, let us know!

Still cracking on!

Written by jan. Posted in Development

We keep hammering away at the game, and it actually seems to be getting closer and closer to “done”. Of course, it’s the second 90% that’s always the hardest, as I’m sure many of you will recognize.

All that hard work will actually result in a much improved game, though, that much is certain. Gijs has drawn a wide selection of faces showing various emotions, which adds a lot of character to the story cards. He’s also improving the animations, which is a lot of work, but will undoubtedly look great. Meanwhile, I’ve been keeping myself busy implementing an undo system, which is great if you have almost worked out a solution and then take a crucial misstep. Another thing I’m working on is an in-game puzzle editor, so anyone who’s interested can create their own levels. Great if you like that sort of thing, and of course great for everyone else as there will be more levels to play.

The story is something I keep tweaking and rewriting. I have a pretty clear idea of what I want to accomplish with it, but the trick is finding the right voice, and telling the story three lines of dialogue at a time. Hopefully people will like the end result, and will be extra motivated to finish the game to find out how the story ends.