The levels are nearing completion (expect 60+ in the final version), and the dialogue is about halfway done. Major tasks include getting the new way of storytelling in (superimposed on the level, with several different characters portraits to express different emotions), adding lots of graphical polish, and overhauling the main menu and level select GUI.
One thing we’re still pondering is how to publish the final product. In addition to putting it in web-based stores like Pokki and Chrome Web Store, we’d like to wrap it up as a standalone game, either by wrapping it with a browser library like Awesomium or by porting it to Unity. If you can recommend either or know of another option, let us know!
So, while there’s still a lot of work to be done, we’re very happy with the way things are progressing! Happy Easter and stay tuned!
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