Archive for March, 2012

Doggy

Written by gijs. Posted in Artwork

Jan hinted at it already, we’re introducing a new character. I haven’t got the animation done yet, but at least here is artwork for the title screen.

In other news, we are working hard on getting the game done of course. This week we  made a (more or less) final list of stuff we need to get done to finish the game, including time needed to finish each task. Getting close now!

And finally, the look and feel of this website is killing me! But that is also going to change. Hopefully soon.

Another Twist!

Written by jan. Posted in Development

I was never really happy with Alice’s special ability (she “zaps” two tiles adjacent to her). It didn’t really seem to create many interesting new possibilities, which is what a good game element should do. Here’s a look at what we’re experimenting with now. Getting the board to rotate correctly was actually quite fiddly, but it works well now.

I keep saying “Alice” by the way, but we’re considering changing the character’s names. Peter and Alice were (fairly obvious) references to Peter Pan and Alice’s Adventures in Wonderland, a reference to finding yourself in a strange world where different rules apply. The strange world is still there, but the story has become a little more involved and will now deal with redemption and reconciliation. There will also be two new characters, a “guide” type character (that will be playable) and an enemy.

Peter the Tiny

Written by jan. Posted in Development

Whoa, what’s this mysterious new screenshot? Is that a tiny version of Peter? Is he battling it out with his regular-sized self? Will the winner decide the fate of the universe? And what are those misty-cloudy type things? What’s going on here?

Progress, that’s what. We’re starting to settle on an expanded collection of game elements and we’re fleshing out the new level set.

I think it’s especially important how each element is introduced. I think you should take the time to train the player in each element’s use. Of course, you don’t want to go too slow, or you’ll annoy the veteran puzzle gamers. It’s a balancing act. In addition to that, we’re also trying to finalize the story. A bit tricky as the levels and the story tend to influence each other. It’s kind of like rubbing your belly while tapping your head, except I can actually do that without going crazy.

Oh, and Tiny Peter is just a placeholder. Sorry to disappoint. But if you really love the little guy, we’ll consider keeping him in…